Once enough of a game has been developed playtesters are needed to help refine the game. Two important factors for playtesting is who you ask and when you ask them. The reason why it is important to consider when you ask someone to playtest your game is because a game is best tested by people who have no prior knowledge to the game, "Once anyone has played your game even a single time, they know something about it, and that knowledge biases subsequent playtest sessions" (Gibson 145). Evaluating a person's insight on the game will aid you in deciding when in development they will be most useful because they will only be a new player once.
The most beneficial way to playtest is through informal individual testing. Deciding how a game will be tested will help with getting the necessary feedback for adjusting the game. The factors to keep in mind when letting someone playtest is not telling them too much, not leading them, not making arguments or excuses, and taking good notes (Gibson 146). This kind of feedback will provide the game designer with how players will interact with the game on their own without help and letting the game designer keep an open mind on the feedback. This mindset allowed for me to test if new players are able to understand the game. Also, i received feedback on how new players first interact with the game to adjust the appearance and balance of the game.
What are the things you notice when playing a new game?
Gibson, Jeremy. Introduction to Game Design, Prototyping, and Development: From
Concept to Playable Game-with Unity® and C#. Upper Saddle River:
Addison-Wesley, 2015. Print.
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